
· OASIS Team
UCSystem is available on FAB
Ultimate Customization System now has its own listing on FAB.
Read the updateAbout the project
Ultimate Customization System is our Unreal Engine framework for creating interactive variations of objects. It brings together appearance, materials and parameters so they can become parts of an experience.
Characters are one use case. Equipment, props and other objects can also have alternatives to explore: different models, material options or visual parameters. The tool is concerned with how those possibilities can be organised and used.
Designers can use customization to explore interactions and variations. Artists can present an asset in different forms or materials. Developers can build on a reusable system instead of approaching every changing object as a separate task.
The visual result still comes from the assets and choices of the project using it. UCSystem provides a framework for working with variation; it is not a finished game or a substitute for a project’s art direction.
A typical use begins with deciding what can change. Alternative models, material choices and parameters are prepared, then connected to the interactions that should reveal them. This can support gameplay development, interactive presentations or the exploration of an asset’s possibilities.
The public direction includes object model changes, material control and parameter-driven behaviour. The feature set available to customers is described in the official product listing.
We use UCSystem in OASIS: Project Alchemy and OASIS: The Ruler. Working with our own games gives us a place to evaluate how the tool fits a wider experience and bring those observations back into development.
UCSystem is available on FAB. Check the official listing for the currently offered version, supported engine versions, license terms, requirements and product materials. Work in a development branch may differ from a published release.
A closer look
Work with visual alternatives for characters, equipment, props and other objects.
Explore appearance through material options, colours, textures and object parameters.
Connect customization to interactions and events within an Unreal Engine experience.
A tool direction for developers, designers and artists working on interactive projects and presentations.
Explore the project
UCSystem addresses customization for characters, equipment, props and other objects in Unreal Engine. Models, materials and parameters provide different ways to present and interact with an asset.
Begin with what should be able to change, then consider how the player or user reaches those choices. The framework brings variations into a reusable system, while the particular appearance and interaction remain part of the project’s own design.
An asset may need to be shown with different model choices, material options or visual parameters. Interactive presentation gives developers, designers and artists a way to explore those alternatives.
The result depends on the assets and options prepared for the project. UCSystem supplies a customization framework; it helps organise variation so the same object can be understood in more than one form.
Consider the objects you want to customize, the kinds of variation they need and the Unreal Engine version used by your project. These questions help connect the tool’s purpose with your own work.
The official FAB listing is the reference for the currently offered version, supported engine versions, requirements, included features and licensing. Development of the framework continues alongside practical use in our games.
Useful to know
No. Characters are one use case; the system also addresses other runtime objects such as equipment and props.
Use the official FAB listing for the version being offered, supported engine versions, requirements and license terms.
Development continues beyond published releases. Use the official product listing to understand the feature set currently offered to customers.
Developers, designers and artists working with interactive variation in Unreal Engine, including games and asset presentations. Check the official listing for the currently offered version and its requirements.
Identify the objects and variations your project needs, then check the official FAB listing for the offered feature set, engine compatibility, requirements and license terms.
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From the studio

· OASIS Team
Ultimate Customization System now has its own listing on FAB.
Read the updatePublic availability
Explore the published product through its official FAB listing. Check the supported Unreal Engine versions, requirements, included features and license terms for the version being offered.
Income from our tools and software helps finance Project Alchemy, The Ruler and continued game development at OASIS Team.
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